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Tomb raider underworld axle
Tomb raider underworld axle







tomb raider underworld axle

I expected Lara to more or less home in on the next one, but no. The leap to the next stalactite misses by a mile, sending Lara sprawling to the chamber floor. I direct Lara to some hanging stalactites and leap to grab one. I start climbing a stone wall, making my way to the top of the chamber. In this case I have to decide which bridge I want to retract first. The small puzzles can be solved in any order, giving the game a certain degree of non-linearity. They will have to be retracted before I can make use of it.Īssistant producer Adam Phillips explains that each level in Tomb Raider: Underworld contains one large, overarching puzzle that is composed of several smaller puzzles. There are two bridges extending to the platform from either side, holding it in place. That looks like it will come in handy later. There is a large spiked platform hanging above the Kraken. One problem: the doorway is blocked by a humongous Kraken. Pulling out of the water, she emerges into a cavernous chamber with a giant doorway at the end. I go nab the third axle and bring it back to the golden wheels, align them, and watch the ancient machinery grind the door open. It turns out there is another cave, though it is obscured by seaweed, which explains why I couldn't see it before. Acting like sonar, I ping the local area and the map assembles itself around Lara. Bringing up the pause menu, I activate a 3D map. Thankfully, Lara has a new trick to help her find them. The first one is in a cave directly outside the ruin's entrance. Of course, only one of the wheels has the axle needed to turn it, so I have to go find the other two. A puzzle! The solution looks simple enough, just align the three open eye glyphs in the center. Blocked, to be more precise, by a giant gate comprised of three golden wheels, each adorned with several eye glyphs. Naturally, the entrance to the ruin is closed. And then, there it is, the reason for this briny adventure, a stone ruin. For those who don't want to kill the exotic animals (and humans) in Tomb Raider: Underworld, assistant producer Adam Phillips tells me that players can also use a tranquilizer gun. A few shots with a harpoon gun and the shark is dispatched. One of them charges Lara, no doubt drawn in by the tasty proposition of her svelte, uncovered legs. It's time for me to play Tomb Raider Underworld. Apparently not worried by the deep cold of the ocean, she dives into the water. Thrifty girl that she is, it looks like Lara didn't want to spring for a wetsuit with legs in it. On screen, Lara Croft stands on the wooden deck wearing scuba gear. Drifting from the (very nice) speaker system are the sounds of ocean waves lapping against a boat. The room is stuffed with a handful of game journalists.









Tomb raider underworld axle